Wednesday 16 April 2014


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162Monday, 14 April 2014 03:10
Debbie

How do you start an online game?

161Wednesday, 12 March 2014 11:34
Vitaly
World and European championships provide ideal space for maneuvring, both in terms of number of sessions and participants. Purely random (still with constraint of team or country) scheme does not seem to reasonable at all -- though to use it as a part of any other scheme looks acceptable. IMHO, best scenario is: equally-matched scheme to days 1-2, then top 20-25% struggle within a group for prizes + side-event for the rest of players.
160Wednesday, 12 March 2014 10:09
Vitaly
But what about the idea to split a tournaments in two at certain point? (One can use "stepping", for instance, cut top-24 after session 4, then top-16 after next session, then top-12 etc.).
In ma-any other sports it is quite acceptable that "toppers" play THEIR event fighting for the prizes while all others may play in "side-event" which still may gather a bunch of players (and may be processed separately, with lower MERS coefficient).
And, surely, such schemes are pointless for 1-day events.
159Wednesday, 12 March 2014 09:57
Vitaly
Second day may require more time between session to organise proper sitting. Please, be careful here, "more" in this case means that 15 min is no good though 20-30 minutes is quite acceptable. Current software provides "no-problems" seating (say, in 5 min) for 6 sessions starting from 32 players, 8 sessions -- starting from 60 players. More players-sized 2-day events are welcome (they are easier to be calculated)!
158Wednesday, 12 March 2014 09:52
Vitaly
Now, let's move to "longer tournaments" as stated.
2-days event may use 6-10 sessions, depending on rules, transportation factor (somebody needs to catch a train?), cultural program etc. Sophisticated software (like RiTour.exe) may produce seating for the first 4 session right "on spot", so the first day is "clean" for organisers. Of cause, provided there is no protocol errors.

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Good luck with that.

Bunta's comment, while pertinent (especially in the light of Europe wanting to organize a world championship, seeking support from leagues with open tanyao), is far from happening any time soon. To shorten my point, kuitan-nashi Mahjong is like Formula 1 racing with 3 tires. It's probably a great learning exercise (good) that they turned into the only form of testing (bad). If that was the only problem, most people could live with that. The bigger problem for EMA Mahjong is their tolerance for a type of call that would be considered cheating anywhere else: tolerating the pick-and-switch for the same tile. (chi 78+9, throw nine; pon 11+1, throw one) For a WC-Riichi event to succeed, that last point needs to be addressed once and for all. As for the rest of the rules, it will most likely be a take it or leave it scenario. There's nothing we can do about it.
This is a comment on "EMA modifies riichi rules"


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